Thief, FFXI, and other unimportant matters

Shamaya, Asura

Intense Guide: Ebon Gear, Synergy, Evolith, Fomor Strats, & more!
Mamimi
shamayaasura
Since the Winter '09 update, I've been heavily involved with things like Evolith, Synergy, and new NM's.  A lot of people haven't touched this content, or have a difficult time understanding it, but I've made this guide to condense the information together, and hopefully it can be of some help.

Winter '09 Update - New Content
(new crafting system, new augment system, new gear, and new NM's)
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So I want to start out by showing the new gear they've come out with.  Might as well see what you can gain from the system before you take the time to learn about it, right?  After that I want to explain how making (synergizing) the gear works, since it can get a little complicated.  Then, how and where to get the evoliths, and then I want to explain how to make sense of all the shapes/elements that they come in, since this also seems complicated at first (it's not as complex as it seems).  And lastly, we should take a look at all the new NM's.


New Gear
The Ebon/Furia/Ebur Sets

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Synergy


What is Synergy?
Synergy is a new form of "crafting," only it's not based on crystal synthesis.  You use instead a "synergy furance" found in public locations, or your own summoned "portafurance."  The uses of synergy include new recipes (not many) including new "ebon gear" and "aern weapons", new HQ tiers for some stackable materials, and the addition of evolith to items.
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Evolith System
The Evolith system involves using a system called the "hunt registry" to sign up to kill a specific NM; And, on kill of that NM, you are 100% gauranteed an evolith of a pre-determined type, though the potency on the piece is random.
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New NM's
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Game Mechanics: JA and WS delay "pauses"
Mamimi
shamayaasura
When I did GA/Nin vs Swords vs Man/Ridill a couple of months ago, I tried including something previously ignored in DPS calcs.

I called it "WS Pause"; that is, a period of time that, after you WS, your delay will be frozen and you will not be able to attack for a short period.  I was told however, on Allah' War forums and elsewhere, that such a pause didn't exist.  That it was illusory; that it was the animation playing tricks on you. That no delay was actually lost, but even after you WS and the animation is going off, your melee delay is ticking down and swings can still go off.  Some went so far as to say (and some will still claim), that you often won't see your swings going off--but they're there, server-side (similar to skillchains going off even when the player sees no indication on their client).
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Personal Updates
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Random from Life in 日本
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Drama of the Day
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Sneak/Trick Attack gaurantees /how/ many hits!? + (Synergy Guide Inc.)
Mamimi
shamayaasura
When using Sneak Attack or Trick Attack + a Weapon Skill, two hits will always be guaranteed.
When dual-wielding, the guaranteed 2nd hit will always be an offhand strike.

Ehhhh?!?

Telling TP-returns.

This isn't what wiki has read before now, but it's ideally what it should have.  There has apparently been some misunderstanding and misinformation on multiple job forums, thief forums especially.  Some of you may be looking at this and wondering "huhhh o.O".  Others are probably all like "I thought everybody knew that!"

Somewhere along the line, probably a good while ago, a lot of warrior vets already knew that a properly aligned SA+Sturmind, SA+WarCharge + Steel Cyclone, etc, would always show a return of 2 hits.  For thieves, they'd thought it was an offhand thing only.  But somewhere along the line, a lot of thieves started to think that, somehow, multi-procs (perhaps mainhand only?), even when using Assassin's Charge, had guaranteed accuracy.  But somehow the other, regular old multi-hits from multi-hit WS's would not.  DK how this line of thinking came about.  Nor how a large consensus didn't watch their TP returns often enough to get wind of this.  There are a couple ideas in a thread I'll link shortly.  Either way, all that's important is what's in the orange text above.

If you're /nin, your mainhand and offhand are guaranteed.  Your offhand is traditionally going to do less dmg, but at least you'll get more TP.  For singe-wield / 2-hand, there is of course only one hand that the hits can come from.  If the WS is normally 2 hits, those 2 hits will always strike when SA'ed (or Assassin TA'ed).  If it's normally 3 hits, only 2 are guaranteed.  If you have a 1 hit WS and use warrior's charge, 2 hits are guaranteed.  If you're single-wielding on Thf and use assassin's charge with a 1-hit WS, only 2 (not 3) hits are guaranteed.  If you're thf/nin and use a 1 hit WS with AC, again, only the main and offhand (2 total) are guaranteed.  Etc, etc.

The Thread

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Conclusion: 
Again, when SA/TA + a WS is used, 2 hits (if present) are guaranteed.  If /nin, this will be the offhand hit.  If otherwise, the second guaranteed hit can occur from forced proc, natural proc, or natural presence as a multi-hit weapon skill.


Player's Guide: Synergy, Evolith, Ebon Gearz, and more!
I've had this nearly finished since just after New Year's.  It's reallllllllllly long.  In it you'll find all sorts of information including synergy recipes, advice, quest details, all about evolith, the hunt registery, and how to use it, all about ebon furia and ebur gear, a list of interesting recipes, a list of new ebur 'h'NM's and WoTG Fomor Kings, as well as detailed strategies for fighting them.  And more!

Preview Piccies,

Zirnitra trio.

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I'll have it up soon ^^


Personal Updates
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Random from Life in 日本
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Drama of the Day
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holla
red
shamayaasura
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IRLz Update
Mamimi
shamayaasura

Playing on a PC at Bagus Gran Cyber Cafe, Shibuya, Tokyo

There are some weeks that are better than others. Lately I've resigned to just do my best at work and study Japanese, and enjoy FF and life at a casual pace. It's been pretty much SSDD lately (same shit, different day), only without the connotation of shit being unenjoyable. I find that it's rare when you're at a point in life where you can just enjoy every day, and not have to worry too much about the past nor the future.

I've been meaning to throw up some pics from a recent trip to Tokyo, but technical complications led that being impossible until this week. So this week I'll post some junk from that trip, as well as some stuff that's been going on this week.

School Festival
I don't watch as much anime as some of my friends, but they told me that they've seen the traditional JP school festival portrayed in many an anime.  I never saw it in one, but I got to experience it, at least.  There are two main festivals during the year.  In the fall, there is the sports festival.  That's where all the major (mainly athletic) clubs compete with other schools.  My school doesn't do baseball and soccer.  But in the Spring it competed in basketball, kendo, judo, table tennis, volleyball, badminton, and probably some others that I can't remember.

The Fall festival is called  a "cultural festival."  I mentioned to my JP friend that I felt it wasn't so "cultural"--at least not in a multicultural sense.  She agreed.  It's strictly a Japanese culture kind of thing.  The only exception at my school this year would be the presence of a single Chinese food booth.  



Tonnns and Tons of pics - School Fest, Tokyo Trip, Travel Secrets, etc!Collapse )

Dark Ixion Strategy
nerdCat >o-o<
shamayaasura
Overview
So, I posted this on Allakhazam, but I decided I'll add it here as well.  This is basically my strategy for how Thief should fight Ixion: what subs, WS's, and foods to use.., thief's general role for the fight.., a guide on Dark Ixion's TP moves and other particularities.., and strategies on how to best build TP and maximize (a safe) WS rate.

So.. I think this fight is a lot more involved than most others. This is possibly the best designed NM in the game. For a lot of jobs, fighting Dark Ixion is more complex than other fights. I don't think thief is any exception.


Illustration 2
24/7, the "NASA" shell on my server, wiping to Ixion

Thief's Role in the FightCollapse )

WS's, Subs, and FoodCollapse )

TP-Move GuideCollapse )

About Ixion's 'Aura' ; & about Trick AttackCollapse )

Guide to Building TPCollapse )

Guide to WS'ingCollapse )

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